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Civ 6 patch not4es
Civ 6 patch not4es











  1. #Civ 6 patch not4es update#
  2. #Civ 6 patch not4es full#
  3. #Civ 6 patch not4es free#

Fixed an issue where the “Treasure Located!” Notifications doesn’t disappear after the treasure is plundered in the Pirates scenario.Fixed an issue where the Technology Tree or Civics Tree filter list overlaps the Pause Menu.Fixed an issue where the “Loading, please wait…” appears small right after selecting Play Now.Fixed an issue where the title could hang for an extended period of time when a user enters the next turn in a multiplayer game.Fixed an issue where text is small in various locations throughout the game.Fixed a crash that would sometimes happen when building a Harbor District next to a city.Fixed a hang that could occur if a player paused the game while other players were submitting World Congress choices.Improved use of aircraft in combat for AI.Fixed an issue where the AI would make invalid trades.Modified end game graph to appropriately be displayed based on selected resolution.Fixed an issue where an “Are You Sure” prompt would fail to appear when selecting the “Stop Asking” diplomacy option after receiving Diplomatic Interactions from the AI during gameplay.Fixed an issue where making an Alliance with an AI caused other Deal buttons to stop functioning.Fixed an issue with inconsistent menu functionality occurring when meeting a civ and discovering a natural wonder at the same time.Fixed an issue where the deal table UI would appear with incorrect and overlapping buttons.A popup has been implemented when an invalid combination of parameters is selected in Advanced Setup.Allow Supply Drops, Grieving Gifts, and Improvised Traps to be placed on floodplains.Raider Zombie Hordes now suffer from zombie decay and can create additional zombie hordes through combat kits.

#Civ 6 patch not4es update#

See also Rocket League Update 2.00 Patch Details Fixed an issue where removing the Bonny Brace of Pistols relic would break a unit’s move-and-attack promotion.Edited scoring description to clarify when actions apply to land or sea units.

civ 6 patch not4es

Clearing a Buccaneer camp rewards Infamous Pirate points instead of treasure points.Treasure fleets will no longer spawn in cities while a player’s units are nearby.Reworked how unit waves are refreshed so they refresh properly when the local player changes.Players can no longer coastal raid their own improvements.

civ 6 patch not4es

#Civ 6 patch not4es free#

  • Fixed an issue where the player could get multiple free technologies from building the Mahavihara after repeatedly becoming the suzerain of Nalanda.
  • Fixed an issue where the Hero Killed popup would not display after a Hero was killed by an enemy.
  • Fixed an issue where Heroes would return to ancient era strength after loading a save.
  • Fixed an issue where Hercules’ Rage could be used on a wonder.
  • Fixed an issue causing Hero antiquity sites to spawn in mountains.
  • Fixed an issue where claiming any Hero would unlock the Steel-Driving Man achievement.
  • Hero Relics will appear in the next available city if a Hero’s home city is full.
  • #Civ 6 patch not4es full#

  • Fixed a bug where any unit becomes able to melee attack walls at full strength after Byzantium builds at least 1 Cavalry-class unit.
  • In the case where there happen to be multiple Neighborhoods, the operation is disallowed if any of them are pillaged.
  • Recruit Partisans spy operation can no longer be started if the Neighborhood is pillaged.












  • Civ 6 patch not4es